Slumber
What is in the game, and what this meeting still has to decide.
Weapons
Two weapons. An automatic beside a semi-auto, so the shop can stay on that pair.
Spells
Five jobs. Dash and Ground Pound stay put. The other three homes can grow.
Enemies
The pressure a kit is built to answer. Who shows up lives on the level.
Levels
A chapter you stand in. The Altar, The Void, and The Ruins still to come.
Inventory
Equip the kit you will bring back. Permanent unlocks, not a wipe.
Run
One life. Survive the rounds, rent power, then return to the kit you equipped.
Quests
The rewards that let you grow, and the objectives that carry the story.
Reference
Inventory is where a reward becomes the kit you bring into the next run.