ShopConfig
Assets/Data/_AssetData/Addressables/Slumber/ShopConfig.asset
_countdownSeconds: 15
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The economy of the loop
Player experience
You spend what the horde paid you between rounds. Cards rent a weapon, a spell, or a stat for this life. The countdown is short. Nothing you buy is written into your inventory.
Product goal
The shop is the economy of the loop. Costs and odds are tuned to the score so a reward arrives at the right time: not strong enough to end the run early, and still enough upgrades to carry a long one.
Open
Whether the current prices and odds hit that curve is open. The page does not propose a new price table.
GameplayState drives RoundOrchestrator and the score services while the player fights. Kills add points to the run. Between rounds the shop offers cards. A gauntlet or spell card equips that seat for this life only, through the mid-life equip path in the loadout chapter. Stat, ability, and stackable cards apply to the seat's run stack. The wallet, prices, and stat tables are the generated readout, not this page.
Assets/Data/_AssetData/Addressables/Slumber/ShopConfig.asset
_countdownSeconds: 15Assets/Data/_AssetData/Addressables/Slumber/ShopOddsConfig.asset
_milestoneBase: 70PerRound: -8Floor: 5Ceiling: 70_upgradeBase: 60PerRound: 0Floor: 0Ceiling: 100_replacementBase: 25PerRound: 0Floor: 0Ceiling: 100_statBase: 40PerRound: 0Floor: 0Ceiling: 100_spellBase: 50PerRound: 0Floor: 0Ceiling: 100_gauntletBase: 25PerRound: 0Floor: 0Ceiling: 100_spellSwapBase: 8PerRound: 0Floor: 0Ceiling: 100_weaponSwapBase: 8PerRound: 0Floor: 0Ceiling: 100_milestones (1)[0]Kind: GoldId: 0MinRound: 1Weight: 3_overrides (19)[0]Kind: SpellId: 2MinRound: 2Weight: 1[1]Kind: SpellId: 6MinRound: 3Weight: 1[2]Kind: SpellId: 1MinRound: 3Weight: 1[3]Kind: SpellId: 5MinRound: 3Weight: 1[4]Kind: SpellId: 3MinRound: 3Weight: 1[5]Kind: SpellId: 4MinRound: 5Weight: 1[6]Kind: GauntletId: 3MinRound: 5Weight: 1[7]Kind: GauntletId: 7MinRound: 5Weight: 1[8]Kind: GauntletId: 4MinRound: 10Weight: 1[9]Kind: GauntletId: 5MinRound: 10Weight: 1[10]Kind: GauntletId: 6MinRound: 10Weight: 1[11]Kind: GauntletId: 8MinRound: 10Weight: 1[12]Kind: GauntletId: 9MinRound: 10Weight: 1[13]Kind: StackableId: 21MinRound: 10Weight: 1[14]Kind: SpellId: 7MinRound: 3Weight: 1[15]Kind: SpellId: 8MinRound: 2Weight: 1[16]Kind: SpellId: 9MinRound: 4Weight: 1[17]Kind: SpellId: 10MinRound: 5Weight: 1[18]Kind: SpellId: 11MinRound: 4Weight: 1_priceSkew: 0.5_repeatWeight: 0.25_repeatShops: 2Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/MilestoneRewardTable.asset
_maxGoldCardsPerShop: 1_milestones (1)[0]Ability: Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability.assetUnlockAfterRound: 1BaseChance: 0.7ChancePerRound: 0.1_featureUnlocks (1)[0]Ability: Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Dash_WhiteRhinoCharge.assetUnlockAfterRound: 3BaseChance: 0.7ChancePerRound: 0.1GoldDisplayName: WHITE RHINO CHARGEGoldDescription: UPGRADE DASH TO CHARGE THROUGH YOUR ENEMIESAssets/Data/_AssetData/Addressables/Slumber/RewardPriceConfig.asset
_statBoostCommon: 1000_statBoostUncommon: 2000_statBoostRare: 3500_statBoostEpic: 5000_abilityCost: 10000_stackableBaseCost: 25000_stackableCostPerLevel: 50000