Run
Score
The record of the life
Player experience
Kills pay points. A combo holds while you keep killing inside a short window, and it breaks when you take damage. A multi-kill in a single frame pays extra, and so do bursts, explosions, and blackholes. Style is what you submit for the level. Souls stay on your profile, counted from the enemies you killed. The kit you rented does not.
Product goal
Score should be more than keeping a combo timer alive. Same-frame multi-kills are the condition already in the game, and the model for more. Style is the record of the life. Souls are the only part of a run that stays.
Open
More combo conditions, and other ways to make a life feel like a performance, are open.
As built
A submitted score stores the round reached, enemies killed, and style score for that level id and player name. Lifetime souls increase by the enemies killed on that result. Shop offers, shop equips, and the run stack are not written to the profile.
ScoreConfig
Assets/Data/_AssetData/Addressables/Slumber/ScoreConfig.asset
_basicSkullPoints: 1_pufferSkullPoints: 10_skullWormPoints: 100_quadrupedPoints: 50_orobasPoints: 250_scorpionPoints: 350_bossPoints: 5000_comboWindowSeconds: 2_comboTiers (6)[0]KillThreshold: 0Multiplier: 1
[1]KillThreshold: 250Multiplier: 2
[2]KillThreshold: 1000Multiplier: 3
[3]KillThreshold: 2500Multiplier: 4
[4]KillThreshold: 10000Multiplier: 5
[5]KillThreshold: 25000Multiplier: 10
_burstKillBonus: 1.25_explosionKillBonus: 1.25_blackholeKillBonus: 1.5_sameFrameMultiKillBonus: 1.5_comboLossOnDamage: true