As built
Shop gate: round 6.
FireMode.Halo.
Each pull emits a nova of rings along aim. The shard pool caps how many rings actually spawn. Shards end on first contact or range.
Shop upgrades, all required on Halo:
- Echo Rings — after the main burst, one or two delayed ghost rings replay from the same origin at reduced damage.
- Holy Water — widens the halo into a denser nova and leaves a lingering holy-ground damage pool where each shard first strikes an enemy.
- Prismatic Split — the first enemy contact of each halo shard splits it into a fan of child shards.
- Wide Band — adds outer rings and keeps shards per ring at the base count. Holy Water, applied after it, widens the cone and raises shards per ring.
Configuration
WeaponDefinition
Assets/Data/_AssetData/Addressables/Slumber/Halo_WeaponDefinition.asset
_itemId: Halo_displayName: Halo_rarity: Common_itemLevel: 1_sellValue: 0_icon: Assets/Art/DemonsDungeon/UI/GauntletIcons/Halo.png_fireMode: Halo_weaponId: Halo_maxEnergy: 100_energyCostPerShot: 20_rechargePerSecond: 25_rechargeDelay: 0.1_fireRate: 100_damage: 100_range: 100_spread: 0.3_hitMask: 16375_projectileProfile: Assets/Data/_AssetData/Addressables/Slumber/Halo_ProjectileProfile.asset_burstPattern: Assets/Data/_AssetData/Addressables/Slumber/Halo_BurstPattern.asset_haloBurstConfig: Assets/Data/_AssetData/Addressables/Slumber/HaloBurstConfig.asset_shardVisual: Assets/Art/DemonsDungeon/Weapons/Gauntlet/Gem/Visuals/ShardVisual_Halo.prefab_fireSfxKey: weapon_fire
ProjectileProfileConfig
Assets/Data/_AssetData/Addressables/Slumber/Halo_ProjectileProfile.asset
_speed: 50_radius: 1_wallRadius: 0.3_pierceCount: 16_maxBounces: 2
BurstPatternConfig
Assets/Data/_AssetData/Addressables/Slumber/Halo_BurstPattern.asset
_pelletCount: 125_spreadHalfAngle: 12_pelletSpeedMax: 90_pelletSpeedMin: 75_speedJitter: 0.1_pelletRadius: 1_pelletWallRadius: 0.2
HaloBurstConfig
Assets/Data/_AssetData/Addressables/Slumber/HaloBurstConfig.asset
_ringCount: 5_shardsPerRing: 10_baseConeAngleDeg: 1_ringConeSpacingDeg: 1_ringSpeedFalloff: 0.98_ringPhaseOffsetDeg: 10
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Halo_EchoRings.asset
_abilityId: EchoRings_displayName: Echo Rings_description: After the main burst, one or two delayed ghost rings replay from the same origin at reduced damage._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Halo_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
EchoRingsConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/EchoRingsConfig.asset
_echoCount (5)[0]: 1[1]: 2[2]: 3[3]: 4[4]: 5
_damageScale: 0.9_firstDelay: 0.02_delayStep: 0.01
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Halo_HolyWater.asset
_abilityId: HolyWater_displayName: Holy Water_description: Widens the halo into a denser nova and leaves a lingering holy-ground damage pool where each shard first strikes an enemy._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 4_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Halo_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
HolyWaterConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/HolyWaterConfig.asset
_coneMultiplier (4)[0]: 1.6[1]: 2[2]: 2.4[3]: 2.8
_shardDensityScale (4)[0]: 1.3[1]: 1.5[2]: 1.7[3]: 1.9
_zoneRadius (4)[0]: 1.2[1]: 1.4[2]: 1.6[3]: 1.8
_zoneDuration (4)[0]: 1[1]: 1.2[2]: 1.4[3]: 1.6
_zoneDamagePercent (4)[0]: 0.1[1]: 0.13[2]: 0.16[3]: 0.2
_zoneTickInterval: 0.25
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Halo_PrismaticSplit.asset
_abilityId: PrismaticSplit_displayName: Prismatic Split_description: The first enemy contact of each halo shard splits it into a fan of child shards._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 4_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Halo_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
PrismaticSplitConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/PrismaticSplitConfig.asset
_childCount (4)_damageScale (4)[0]: 0.8[1]: 0.85[2]: 0.91[3]: 0.98
_angleDeg: 10_childSpeed: 42_childRange: 14_childRadius: 0.6
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Halo_WideBand.asset
_abilityId: WideBand_displayName: Wide Band_description: Adds outer rings to the nova, widening its arc of coverage._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 4_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Halo_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
WideBandConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/WideBandConfig.asset