PyrosphereSpellFactory
Assets/Data/_AssetData/Addressables/Slumber/PyrosphereSpell.asset
_id: Offensive_name: pyrospherespell_manaCost: 10_cooldownTime: 1_maxCastRange: 30
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Pyrosphere · Offensive
Player experience
You drop a sphere of fire on the crowd. They burn. The longer the well lasts, the more it takes. Stoke feeds it: hotter, wider, and a longer burn.
Product goal
Pyrosphere is the fire you place where you are not standing. It is the first spell in the Offensive home, the shelf that can still grow. The burn is what keeps a dropped sphere useful once a small patch of flame no longer covers the swarm.
Upgrades
Shop gate: round 2.
Cast spends mana and places a burning well at the aim point, out to max cast range. Swarm enemies in the radius take a burn. Other hit volumes take damage each tick. The well ends when its duration elapses. If no well slot is free, mana is refunded.
Shop upgrade, required on Pyrosphere:
Assets/Data/_AssetData/Addressables/Slumber/PyrosphereSpell.asset
_id: Offensive_name: pyrospherespell_manaCost: 10_cooldownTime: 1_maxCastRange: 30Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Pyrosphere_Stoke.asset
_abilityId: Stoke_displayName: Stoke_description: Pyrosphere burns hotter and wider_maxLevel: 5_pointCostOverride: -1_requiresSpell: true_requiredSpellId: Pyrosphere_requiresWeapon: false_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/StokeConfig.asset
_radius (6)[0]: 10[1]: 12[2]: 14[3]: 16[4]: 18[5]: 20_damagePerSecond (6)[0]: 12[1]: 14[2]: 16[3]: 20[4]: 24[5]: 30_duration (6)[0]: 6[1]: 6.5[2]: 7[3]: 7.5[4]: 8[5]: 9_tailDuration (6)[0]: 2[1]: 2.5[2]: 3[3]: 3.5[4]: 4[5]: 5_pulseInterval: 0.25