As built
Shop gate: round 0.
FireMode.Flood.
Hold fire and the gauntlet emits one center stream along aim. The shard ends on range, pierce, or bounces.
Shop upgrades, all required on Flood:
- Deadly Spread — shots split into a rotating geometric spread of satellites around the center stream.
- Undertow — the beam pulls nearby enemies into the stream.
- Riptide Vortex — kills leave a spinning vortex.
- Whitewater — Chance of freezing enemies. Flood shards do not damage it again until the freeze ends.
Flood has four shop upgrades, the same count as the other weapons. Auto and Rocket still have four in the shop plus one behavior that the shop no longer offers.
Configuration
WeaponDefinition
Assets/Data/_AssetData/Addressables/Slumber/Flood_WeaponDefinition.asset
_itemId: Flood_displayName: Flood_rarity: Common_itemLevel: 1_sellValue: 0_icon: Assets/Art/DemonsDungeon/UI/GauntletIcons/Flood.png_fireMode: Flood_weaponId: Flood_maxEnergy: 100_energyCostPerShot: 2.3_rechargePerSecond: 100_rechargeDelay: 0_fireRate: 80_damage: 200_range: 90_spread: 0.15_hitMask: 16375_projectileProfile: Assets/Data/_AssetData/Addressables/Slumber/Flood_ProjectileProfile.asset_shardVisual: Assets/Art/DemonsDungeon/Weapons/Gauntlet/Gem/Visuals/ShardVisual_Flood.prefab_fireSfxKey: weapon_fire
ProjectileProfileConfig
Assets/Data/_AssetData/Addressables/Slumber/Flood_ProjectileProfile.asset
_speed: 65_radius: 1.4_wallRadius: 0.4_pierceCount: 4_maxBounces: 2
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Flood_DeadlySpread.asset
_abilityId: DeadlySpread_displayName: Deadly Spread_description: Shots split into a rotating geometric spread around the crosshair._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 4_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Flood_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
DeadlySpreadConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/DeadlySpreadConfig.asset
_streamCount (5)[0]: 3[1]: 4[2]: 5[3]: 7[4]: 9
_coneAngleDeg (5)[0]: 0.5[1]: 0.75[2]: 1[3]: 1.25[4]: 1.5
_spinDegreesPerSecond (5)[0]: 30[1]: 45[2]: 60[3]: 75[4]: 90
_satelliteDamageScale (5)[0]: 0.45[1]: 0.5[2]: 0.55[3]: 0.6[4]: 0.66
_satelliteSpeed: 85_satelliteRange: 60_satelliteRadius: 1_satelliteWallRadius: 0.35
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Flood_Riptide.asset
_abilityId: Riptide_displayName: Riptide Vortex_description: Kills leave a spinning vortex._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Flood_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
RiptideConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/RiptideConfig.asset
_radius (5)[0]: 1.2[1]: 1.5[2]: 1.8[3]: 2.1[4]: 2.5
_duration (5)[0]: 1[1]: 1.3[2]: 1.6[3]: 2[4]: 2.4
_damagePerTick (5)[0]: 15[1]: 22[2]: 30[3]: 40[4]: 50
_tickInterval (5)[0]: 0.25[1]: 0.25[2]: 0.2[3]: 0.2[4]: 0.2
_cooldown (5)[0]: 0.4[1]: 0.35[2]: 0.3[3]: 0.25[4]: 0.2
_satelliteMinLevel: 3_fullSatelliteMinLevel: 5_satelliteScale: 0.5
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Flood_Undertow.asset
_abilityId: Undertow_displayName: Undertow_description: The beam pulls nearby enemies into the stream._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Flood_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
UndertowConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/UndertowConfig.asset
_radius (5)[0]: 1.75[1]: 2.25[2]: 2.66[3]: 3.1[4]: 3.5
_reach (5)[0]: 30[1]: 45[2]: 60[3]: 75[4]: 90
_force (5)[0]: 18[1]: 24[2]: 30[3]: 36[4]: 42
_linger (5)[0]: 0[1]: 0.125[2]: 0.25[3]: 0.325[4]: 0.5
_bossPulseMinLevel: 5_bossPulseImpulse: 8
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Flood_Whitewater.asset
_abilityId: Whitewater_displayName: Whitewater_description: Chance of freezing enemies._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Flood_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
WhitewaterConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/WhitewaterConfig.asset
_centerChance (5)[0]: 0.25[1]: 0.35[2]: 0.45[3]: 0.6[4]: 0.75
_satelliteChanceScale: 0.3333333_rollCooldown: 0.4_freezeDuration (5)[0]: 1.5[1]: 1.7[2]: 2[3]: 2.2[4]: 2.5
_shatterDamage (5)[0]: 100[1]: 150[2]: 200[3]: 250[4]: 300
_shatterCap (5)[0]: 250[1]: 350[2]: 550[3]: 750[4]: 1000