As built
Shop gate: round 12.
FireMode.Chain.
Each shot is a shard whose lifetime is its chain. Every enemy contact spends one jump and redirects to the nearest un-hit living enemy in range. The shard dies when jumps run out or no target is in range. Damage falls off per hop.
Shop upgrades, all required on Conduit:
- Capacitor — holding fire charges the coil and adds chain jumps the longer the stream is held.
- Closed Circuit — a chain that spends every jump and kills everything it touches refunds energy.
- Forked Arc — the chain splits mid-flight into extra arcs that seek nearby enemies.
- Long Line — extends how far a jump can leap.
Configuration
WeaponDefinition
Assets/Data/_AssetData/Addressables/Slumber/Conduit_WeaponDefinition.asset
_itemId: Conduit_displayName: Conduit_rarity: Common_itemLevel: 1_sellValue: 0_icon: Assets/Art/DemonsDungeon/UI/GauntletIcons/Conduit.png_fireMode: Chain_weaponId: Conduit_maxEnergy: 100_energyCostPerShot: 0.8_rechargePerSecond: 96_rechargeDelay: 0.033_fireRate: 66_damage: 166_range: 70_spread: 1_hitMask: 16375_projectileProfile: Assets/Data/_AssetData/Addressables/Slumber/Conduit_ProjectileProfile.asset_chainStreamConfig: Assets/Data/_AssetData/Addressables/Slumber/Conduit_ChainStreamConfig.asset_shardVisual: Assets/Art/DemonsDungeon/Weapons/Gauntlet/Gem/Visuals/ShardVisual_Conduit.prefab_fireSfxKey: weapon_fire
ProjectileProfileConfig
Assets/Data/_AssetData/Addressables/Slumber/Conduit_ProjectileProfile.asset
_speed: 66_radius: 3_wallRadius: 0.4_pierceCount: 0_maxBounces: 0
ChainStreamConfig
Assets/Data/_AssetData/Addressables/Slumber/Conduit_ChainStreamConfig.asset
_baseChainJumps: 16_chainRange: 25_hopDamageMul: 0.9
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Conduit_Capacitor.asset
_abilityId: Capacitor_displayName: Capacitor_description: Holding fire charges the coil, adding extra chain jumps the longer you sustain the stream._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 4_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Conduit_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
CapacitorConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/CapacitorConfig.asset
_secondsPerJump: 1_maxLevel: 4
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Conduit_ClosedCircuit.asset
_abilityId: ClosedCircuit_displayName: Closed Circuit_description: A chain that spends every jump and kills everything it touches refunds energy._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Conduit_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
ClosedCircuitConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/ClosedCircuitConfig.asset
_refundPercent (5)[0]: 0.4[1]: 0.55[2]: 0.7[3]: 0.85[4]: 1
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Conduit_ForkedArc.asset
_abilityId: ForkedArc_displayName: Forked Arc_description: The chain splits mid-flight, forking into extra independent arcs that seek nearby enemies._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Conduit_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
ForkedArcConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/ForkedArcConfig.asset
_forkHopIndex: 2_damageScale: 0.6_minForkJumps: 1_maxLevel: 5_realForkCountPerLevel (5)[0]: 1[1]: 2[2]: 3[3]: 3[4]: 3
_instantArcStartLevel: 4_instantArcTargetsPerLevel (5)[0]: 0[1]: 0[2]: 0[3]: 4[4]: 6
_instantArcDamageScale: 0.45_arcWidth: 0.18_arcLifetime: 0.09_arcTracerCountPerLevel (5)[0]: 0[1]: 0[2]: 0[3]: 1[4]: 2
_tracerSpeed: 55_tracerRange: 18_tracerRadius: 0.35_tracerWallRadius: 0.2
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Conduit_LongLine.asset
_abilityId: LongLine_displayName: Long Line_description: Extends the chain's reach so arcs leap to enemies much farther apart._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 4_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Conduit_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
LongLineConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/LongLineConfig.asset
_bonusRange (4)[0]: 4[1]: 8[2]: 12[3]: 16