As built
Shop gate: round 10.
FireMode.Rocket.
One pull launches a bolt from the muzzle. Without Double Tap it is a single straight bolt. The bolt ends on impact or range, and the detonation is the rocket blast.
Shop upgrades, all required on Rocket:
- Cluster Warhead — every detonation flings a ring of short-lived mini-rockets that explode in a second beat.
- Double Tap — each pull launches rockets that bloom from the muzzle into a ring around aim, at a raised energy cost.
- Funeral Rites — hits tyrants harder. When a boom wounds a boss or elite, the swarm rushes to defend them.
- Singularity — rockets trail a vacuum corridor that pulls enemies toward the tip. The boom stuns bosses and the wake collapses into the crater. It also makes the rocket more energy-efficient, offsetting Double Tap.
Seeker Burst is not in the shop list. AbilityId marks it delisted. FireRocket still steers the bolt toward the crosshair and cluster-bursts at aim when a level is already on the run. Higher levels turn and fly faster. The top level can detonate on command.
Configuration
WeaponDefinition
Assets/Data/_AssetData/Addressables/Slumber/Rocket_WeaponDefinition.asset
_itemId: Rocket_displayName: Rocket_rarity: Common_itemLevel: 1_sellValue: 0_icon: Assets/Art/DemonsDungeon/UI/GauntletIcons/Rocket.png_fireMode: Rocket_weaponId: Rocket_maxEnergy: 100_energyCostPerShot: 50_rechargePerSecond: 92_rechargeDelay: 0.1_fireRate: 5_damage: 289_range: 100_spread: 0_hitMask: 16375_projectileProfile: Assets/Data/_AssetData/Addressables/Slumber/Rocket_ProjectileProfile.asset_rocketConfig: Assets/Data/_AssetData/Addressables/Slumber/RocketConfig.asset_shardVisual: Assets/Art/DemonsDungeon/Weapons/Gauntlet/Gem/Visuals/ShardVisual_Rocket.prefab_fireSfxKey: weapon_rocket_fire
ProjectileProfileConfig
Assets/Data/_AssetData/Addressables/Slumber/Rocket_ProjectileProfile.asset
_speed: 44_radius: 1_wallRadius: 0.3_pierceCount: 3_maxBounces: 0
RocketConfig
Assets/Data/_AssetData/Addressables/Slumber/RocketConfig.asset
_explosionRadius: 10_explosionDamageMultiplier: 3_explosionFalloff: 0.5_knockbackForce: 10_maxAOETargets: 1000_selfDamageRadius: 2_selfDamagePercent: 0.15
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Rocket_ClusterWarhead.asset
_abilityId: ClusterWarhead_displayName: Cluster Warhead_description: Every rocket detonation flings a ring of short-lived mini-rockets that explode in a second beat._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Rocket_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
ClusterWarheadConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/ClusterWarheadConfig.asset
_childCount (5)[0]: 3[1]: 4[2]: 5[3]: 6[4]: 7
_ringRadius (5)[0]: 1.2[1]: 1.4[2]: 1.6[3]: 1.85[4]: 2.1
_childDamageScale (5)[0]: 0.28[1]: 0.3[2]: 0.32[3]: 0.34[4]: 0.36
_childBlastRadiusScale: 0.45_childSpeed: 28_childFuseSeconds: 0.28_childRange: 10_childRadius: 0.35_childWallRadius: 0.25_childUpBias: 0.4_childSpread: 8
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Rocket_DoubleTap.asset
_abilityId: DoubleTap_displayName: Double Tap_description: Each trigger pull launches rockets that bloom from the muzzle into a breathing ring around your aim for a raised energy cost._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 4_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Rocket_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
DoubleTapConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/DoubleTapConfig.asset
_energyCostMultiplier: 1.02_boltCount (4)_maxRadius: 0.6_radiansPerMeter: 0.12_orbitRadiansPerMeter: 0.12_bloomStartMeters: 3
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Rocket_FuneralRites.asset
_abilityId: FuneralRites_displayName: Funeral Rites_description: Thunderhead hits tyrants harder. When a rocket boom wounds a boss or elite, the swarm rushes to defend them — line up the funeral._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 4_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Rocket_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
FuneralRitesConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/FuneralRitesConfig.asset
_tyrantDamageMultiplier (4)_attractRadius (4)[0]: 15[1]: 20[2]: 25[3]: 30
_attractForce (4)[0]: 15[1]: 20[2]: 25[3]: 30
_attractTtl (4)[0]: 1.8[1]: 2.1[2]: 2.5[3]: 3
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Rocket_SeekerBurst.asset
_abilityId: SeekerBurst_displayName: Seeker Burst_description: The rocket steers toward your crosshair in real time and detonates in a cluster burst when it reaches your aim. Higher levels turn and fly faster, pop tighter, and rain more shards; the top level lets you detonate it on command._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 4_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Rocket_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
SeekerBurstConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/SeekerBurstConfig.asset
_turnRateDegPerSec (4)[0]: 180[1]: 220[2]: 280[3]: 360
_speedMultiplier (4)[0]: 1[1]: 1.1[2]: 1.2[3]: 1.3
_proximityRadius (4)[0]: 4[1]: 3[2]: 2[3]: 1.5
_rainCount (4)_minArmingDistance: 8_manualDetonateMinLevel: 4_radiusScale: 0.75_rainDamageScale: 0.3_rainSpeed: 40_rainRange: 12_rainRadius: 0.4_rainConeAngle: 55
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Rocket_Singularity.asset
_abilityId: Singularity_displayName: Singularity_description: Rockets trail a vacuum corridor that pulls enemies toward the tip; the boom stuns bosses and the wake collapses into the crater. Also makes the Rocket more energy-efficient, offsetting Double Tap's cost._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 4_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Rocket_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
SingularityConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/SingularityConfig.asset
_attractRadius (4)[0]: 10[1]: 13[2]: 16[3]: 20
_attractForce (4)[0]: 10[1]: 12[2]: 15[3]: 18
_attractForcePerExtraRocket (4)[0]: 2[1]: 3[2]: 4.5[3]: 6
_corridorRadius (4)[0]: 3[1]: 3.5[2]: 4[3]: 4.5
_corridorForce (4)[0]: 9[1]: 11[2]: 13[3]: 15
_corridorLingerTtl (4)[0]: 0.3[1]: 0.4[2]: 0.5[3]: 0.6
_stunDuration (4)[0]: 0.3[1]: 0.4[2]: 0.5[3]: 0.6
_bossPullStrength (4)[0]: 14[1]: 18[2]: 22[3]: 26
_energyEfficiencyMultiplier (4)[0]: 0.9[1]: 0.8[2]: 0.7[3]: 0.6