As built
Shop gate: round 4.
FireMode.HeavyStream.
Hold fire and the gauntlet emits heavy slugs. Each hit adds the weapon's knockback impulse along travel. A slug ends on range, pierce, or bounces.
Shop upgrades, all required on Chopper:
- API Tracer — every few slugs fires a heavy tracer with extra size, damage, and pierce.
- Belt Feed — slugs cost less energy and steady the gun as it ranks. Kills refund energy. Sustained fire triggers a free Overfeed burst.
- Cracker Round — slugs shatter on impact into fragments that crack again into splinters. At max level, splinter kills spray micro-shards.
- Shock Collapse — kills pull nearby enemies toward the corpse.
Configuration
WeaponDefinition
Assets/Data/_AssetData/Addressables/Slumber/Chopper_WeaponDefinition.asset
_itemId: Chopper_displayName: Chopper_rarity: Common_itemLevel: 1_sellValue: 0_icon: Assets/Art/DemonsDungeon/UI/GauntletIcons/Chopper.png_fireMode: HeavyStream_weaponId: Chopper_maxEnergy: 100_energyCostPerShot: 10_rechargePerSecond: 100_rechargeDelay: 0_fireRate: 25_damage: 500_range: 85_spread: 0.5_hitMask: 16375_projectileProfile: Assets/Data/_AssetData/Addressables/Slumber/Chopper_ProjectileProfile.asset_heavyStreamConfig: Assets/Data/_AssetData/Addressables/Slumber/HeavyStreamConfig.asset_shardVisual: Assets/Art/DemonsDungeon/Weapons/Gauntlet/Gem/Visuals/ShardVisual_Chopper.prefab_fireSfxKey: weapon_fire
ProjectileProfileConfig
Assets/Data/_AssetData/Addressables/Slumber/Chopper_ProjectileProfile.asset
_speed: 35_radius: 2.8_wallRadius: 0.5_pierceCount: 8_maxBounces: 1
HeavyStreamConfig
Assets/Data/_AssetData/Addressables/Slumber/HeavyStreamConfig.asset
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Chopper_ApiTracer.asset
_abilityId: ApiTracer_displayName: API Tracer_description: Every few slugs fires a heavy tracer round with extra size, damage, and pierce._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Chopper_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
ApiTracerConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/ApiTracerConfig.asset
_shotInterval (5)[0]: 10[1]: 8[2]: 7[3]: 6[4]: 5
_radiusMultiplier: 2_damageMultiplier: 1.5_bonusPierce: 3_puddleMinLevel: 1_puddleRadius: 2.5_puddleDuration: 2.5_puddleDamagePercent: 0.15_puddleTickInterval: 0.25_splinterMinLevel: 1_splinterCount: 3_splinterDamageScale: 0.5_splinterConeHalfAngle: 35_splinterSpeed: 45_splinterRange: 18_splinterRadius: 1_splinterPierce: 1
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Chopper_BeltFeed.asset
_abilityId: BeltFeed_displayName: Belt Feed_description: Slugs cost less energy and steady the gun as it ranks up; kills refund energy, and sustained fire triggers a free Overfeed burst._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Chopper_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
BeltFeedConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/BeltFeedConfig.asset
_energyCostMultiplier (5)[0]: 0.92[1]: 0.84[2]: 0.76[3]: 0.68[4]: 0.6
_killEnergyRefundPercent (5)[0]: 0[1]: 0[2]: 0.04[3]: 0.05[4]: 0.06
_recoilMultiplier (5)[0]: 0.88[1]: 0.76[2]: 0.62[3]: 0.5[4]: 0.38
_overfeedRecoilMultiplier: 0.25_overfeedThreshold: 20_overfeedShots: 3_overfeedDamageMultiplier: 1.25
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Chopper_CrackerRound.asset
_abilityId: CrackerRound_displayName: Cracker Round_description: Slugs shatter on impact into fragments that crack again into splinters. Higher levels deepen the cascade; at max level splinter kills spray micro-shards._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Chopper_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
CrackerRoundConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/CrackerRoundConfig.asset
_fragmentCount (5)[0]: 3[1]: 3[2]: 4[3]: 5[4]: 6
_fragmentDamageScale (5)[0]: 0.675[1]: 0.72[2]: 0.75[3]: 0.78[4]: 0.825
_fragmentConeHalfAngle: 25_fragmentSpeed: 45_fragmentRange: 22_fragmentRadius: 1.2_fragmentPierce: 1_splinterCount (5)[0]: 2[1]: 3[2]: 3[3]: 4[4]: 4
_splinterDamageScale (5)[0]: 0.525[1]: 0.525[2]: 0.57[3]: 0.57[4]: 0.6
_splinterConeHalfAngle: 30_splinterSpeed: 42_splinterRange: 14_splinterRadius: 0.9_splinterPierce: 1_microMinLevel: 5_microCount: 2_microDamageScale: 0.45_microConeHalfAngle: 40_microSpeed: 40_microRange: 12_microRadius: 0.8
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Chopper_ShockCollapse.asset
_abilityId: ShockCollapse_displayName: Shock Collapse_description: Kills pull nearby enemies toward the corpse, gathering packs for follow-up fire._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 4_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Chopper_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
ShockCollapseConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/ShockCollapseConfig.asset
_attractRadius (4)[0]: 3.5[1]: 4.5[2]: 5.5[3]: 6.5
_attractForce (4)_attractTtl (4)[0]: 0.25[1]: 0.33[2]: 0.42[3]: 0.5