As built
Shop gate: round 8.
FireMode.Arc.
Each pull lobs a grenade with an upward bias. It falls under gravity and detonates on a direct enemy hit, on ground or wall contact, or when the fuse runs out. The blast reuses the rocket blast.
Shop upgrades, all required on Lobber:
- Cluster Split — when the grenade detonates it throws a ring of smaller bomblets that arc out and explode.
- Core Charge (
AbilityId.Overpressure) — blasts grow wider and gain a heavy-damage core. - Graviton Pop — the blast is a blackhole pull.
- Scorched Earth (
AbilityId.StickyFuse) — blasts leave a burning puddle.
Configuration
WeaponDefinition
Assets/Data/_AssetData/Addressables/Slumber/Lobber_WeaponDefinition.asset
_itemId: Lobber_displayName: Lobber_rarity: Common_itemLevel: 1_sellValue: 0_icon: Assets/Art/DemonsDungeon/UI/GauntletIcons/Lobber.png_fireMode: Arc_weaponId: Lobber_maxEnergy: 100_energyCostPerShot: 24_rechargePerSecond: 93_rechargeDelay: 0.1_fireRate: 6_damage: 300_range: 70_spread: 1_hitMask: 16375_projectileProfile: Assets/Data/_AssetData/Addressables/Slumber/Lobber_ProjectileProfile.asset_rocketConfig: Assets/Data/_AssetData/Addressables/Slumber/Lobber_RocketConfig.asset_arcConfig: Assets/Data/_AssetData/Addressables/Slumber/Lobber_ArcConfig.asset_shardVisual: Assets/Art/DemonsDungeon/Weapons/Gauntlet/Gem/Visuals/ShardVisual_Lobber.prefab_fireSfxKey: weapon_fire
ProjectileProfileConfig
Assets/Data/_AssetData/Addressables/Slumber/Lobber_ProjectileProfile.asset
_speed: 66_radius: 1.5_wallRadius: 0.4_pierceCount: 0_maxBounces: 0
RocketConfig
Assets/Data/_AssetData/Addressables/Slumber/Lobber_RocketConfig.asset
_explosionRadius: 7_explosionDamageMultiplier: 3_explosionFalloff: 0.8_knockbackForce: 9_maxAOETargets: 400_selfDamageRadius: 0_selfDamagePercent: 0
ArcConfig
Assets/Data/_AssetData/Addressables/Slumber/Lobber_ArcConfig.asset
_launchSpeed: 66_gravity: 26_fuseSeconds: 2.5_upwardBias: 0.07_detonateOnDirect: true
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Lobber_ClusterSplit.asset
_abilityId: ClusterSplit_displayName: Cluster Split_description: When the grenade detonates it throws a ring of smaller bomblets that arc out and explode._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Lobber_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
ClusterSplitConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/ClusterSplitConfig.asset
_childCountPerLevel (5)[0]: 3[1]: 4[2]: 4[3]: 5[4]: 6
_maxLevel: 5_childRadiusScale: 0.6_childDamageScale: 0.5_childSpeed: 24_childGravity: 12_childFuseSeconds: 0.33_childSpread: 10_childForwardBias: 0.15_childUpBias: 0.35
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Lobber_CoreCharge.asset
_abilityId: Overpressure_displayName: Core Charge_description: Blasts grow wider and gain a heavy-damage core. Land it on top of something big._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Lobber_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
OverpressureConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/OverpressureConfig.asset
_coreRadiusFractionPerLevel (5)[0]: 0.15[1]: 0.18[2]: 0.22[3]: 0.26[4]: 0.3
_coreDamageBonusPerLevel (5)[0]: 0.15[1]: 0.22[2]: 0.3[3]: 0.4[4]: 0.5
_explosionRadiusScalePerLevel (5)[0]: 1.05[1]: 1.1[2]: 1.15[3]: 1.2[4]: 1.25
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Lobber_GravitonPop.asset
_abilityId: GravitonPop_displayName: Graviton Pop_description: Blackhole grenade launcher - do we have to say more?_icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Lobber_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
GravitonPopConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/GravitonPopConfig.asset
_radius (5)[0]: 5.5[1]: 6.25[2]: 7[3]: 7.5[4]: 8
_pullForce (5)[0]: 12[1]: 14[2]: 16[3]: 18[4]: 20
_damageFraction: 0.05_delaySeconds (5)[0]: 0.8[1]: 0.98[2]: 1.16[3]: 1.25[4]: 1.33
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Lobber_ScorchedEarth.asset
_abilityId: StickyFuse_displayName: Scorched Earth_description: Grenade blasts leave a burning puddle that keeps damaging everything standing in it._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Lobber_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1