LevelDefinition
Assets/Settings/LevelDefinition_Level2.asset
_sceneRef_mode: Resources_resourcesPath: Level2
_levelId: 2_displayName: The Void_unlockedByDefault: false_colorGradeEnabled: false_colorGradeContribution: 1_collisionSdf: Assets/Art/SDF/Levels/2_SDF.asset_roundTable: Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/RoundTable2.asset_seatSpawns (4)[0]Position: (0, 0, 1)YawDegrees: 0
[1]Position: (1, 0, 0)YawDegrees: 0
[2]Position: (0, 0, -1)YawDegrees: 0
[3]Position: (-1, 0, 0)YawDegrees: 0