As built
Shop gate: round 2.
FireMode.Burst. One WeaponDefinition uses this id.
One pull emits a cone of pellets. Speed falls off toward the edge of the cone, with a small speed jitter. Each pellet ends on range, pierce, or bounces.
Shop upgrades, all required on Shotgun:
- Buckshot Cascade — each successful hit chains another.
- Dragon Breath (
AbilityId.DragonbreathSpread) — lay fire that burns the area. - Gravity Well Spread — accurate pellet hits seed gravity crumbs that herd the swarm. Bosses near a new well get yanked inward.
- Shrapnel Bore — concentrate aim and deal extra damage.
Configuration
WeaponDefinition
Assets/Data/_AssetData/Addressables/Slumber/Shotgun_WeaponDefinition.asset
_itemId: Shotgun_displayName: Shotgun_rarity: Common_itemLevel: 1_sellValue: 0_icon: Assets/Art/DemonsDungeon/UI/GauntletIcons/Shotgun.png_fireMode: Burst_weaponId: Shotgun_maxEnergy: 100_energyCostPerShot: 20_rechargePerSecond: 20_rechargeDelay: 0.3_fireRate: 2.25_damage: 75_range: 100_spread: 0_hitMask: 16375_projectileProfile: Assets/Data/_AssetData/Addressables/Slumber/Shotgun_ProjectileProfile.asset_burstPattern: Assets/Data/_AssetData/Addressables/Slumber/Shotgun_BurstPattern.asset_shardVisual: Assets/Art/DemonsDungeon/Weapons/Gauntlet/Gem/Visuals/ShardVisual_Shotgun.prefab_fireSfxKey: weapon_shotgun_fire
ProjectileProfileConfig
Assets/Data/_AssetData/Addressables/Slumber/Shotgun_ProjectileProfile.asset
_speed: 40_radius: 0.3_wallRadius: 0.3_pierceCount: 2_maxBounces: 1
BurstPatternConfig
Assets/Data/_AssetData/Addressables/Slumber/Shotgun_BurstPattern.asset
_pelletCount: 150_spreadHalfAngle: 12_pelletSpeedMax: 90_pelletSpeedMin: 40_speedJitter: 0.1_pelletRadius: 1_pelletWallRadius: 0.2
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Shotgun_BuckshotCascade.asset
_abilityId: BuckshotCascade_displayName: Buckshot Cascade_description: Each successful hit chains another. Buckin' fun!_icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Shotgun_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
BuckshotCascadeConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/BuckshotCascadeConfig.asset
_secondaryCount (5)[0]: 4[1]: 5[2]: 6[3]: 7[4]: 8
_damageScale (5)[0]: 0.6[1]: 0.7[2]: 0.8[3]: 0.9[4]: 1
_secondarySpreadAngle: 15_secondaryRange: 30_secondarySpeed: 50_secondaryRadius: 0.7_allowChainAtMaxLevel: true
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Shotgun_DragonBreath.asset
_abilityId: DragonbreathSpread_displayName: Dragon Breath_description: Lay down the dragon's fire to burn all in the affected area_icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Shotgun_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Shotgun_GravityWellSpread.asset
_abilityId: GravityWellSpread_displayName: Gravity Well Spread_description: Accurate pellet hits seed soft gravity crumbs that herd the swarm. Bosses near a new well get yanked inward._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 4_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Shotgun_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
GravityWellSpreadConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/GravityWellSpreadConfig.asset
_spawnChance (4)[0]: 0.15[1]: 0.2[2]: 0.25[3]: 0.3
_attractRadius (4)_attractForce (4)_attractTtl (4)[0]: 0.4[1]: 0.4[2]: 0.4[3]: 0.4
_stunDuration (4)[0]: 0.2[1]: 0.3[2]: 0.4[3]: 0.5
_bossPullStrength (4)[0]: 8[1]: 10[2]: 12[3]: 14
_maxActiveWells: 6
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Shotgun_ShrapnelBore.asset
_abilityId: ShrapnelBore_displayName: Shrapnel Bore_description: Concentrate your aim and deal extra damage._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Shotgun_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
ShrapnelBoreConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/ShrapnelBoreConfig.asset
_bonusPerHit (5)[0]: 0.08[1]: 0.12[2]: 0.16[3]: 0.2[4]: 0.25
_l5AmpAmount: 0.15_l5AmpDuration: 2