As built
Shop gate: round 0.
Display name on the asset is Stream. FireMode.Stream.
Hold fire and the gauntlet emits a piercing stream along aim, with the weapon's spread. The shard travels until range, pierce, or bounces are spent.
Shop upgrades, all required on Auto:
- Electro Shock is not in the shop list.
AbilityId.ElectroShock still adds chain jumps between enemies when a level is already on the run. - Overcharge Beam — hold to deal extra damage.
- Shrapnel Wake — stream kills spray forward shrapnel tracers, adding more shards each level. This is the shop replacement for Electro Shock.
- Soul Siphon (
AbilityId.SiphonRounds) — suck the health of your enemies. - X-Stream Spread (
AbilityId.TracerSwarm) — spray a thicker spread as it ranks.
Configuration
WeaponDefinition
Assets/Data/_AssetData/Addressables/Slumber/Auto_WeaponDefinition.asset
_itemId: Auto_displayName: Stream_rarity: Common_itemLevel: 1_sellValue: 0_icon: Assets/Art/DemonsDungeon/UI/GauntletIcons/Stream.png_fireMode: Stream_weaponId: Auto_maxEnergy: 100_energyCostPerShot: 1.5_rechargePerSecond: 100_rechargeDelay: 0_fireRate: 125_damage: 100_range: 100_spread: 0.3_hitMask: 16375_projectileProfile: Assets/Data/_AssetData/Addressables/Slumber/Auto_ProjectileProfile.asset_shardVisual: Assets/Art/DemonsDungeon/Weapons/Gauntlet/Gem/Visuals/ShardVisual_Stream.prefab_fireSfxKey: weapon_fire
ProjectileProfileConfig
Assets/Data/_AssetData/Addressables/Slumber/Auto_ProjectileProfile.asset
_speed: 50_radius: 1_wallRadius: 0.3_pierceCount: 4_maxBounces: 3
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Auto_ElectroShock.asset
_abilityId: ElectroShock_displayName: Electro Shock_description: Shots arc between enemies, chaining to more targets each level_icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Auto_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
ElectroShockConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/ElectroShockConfig.asset
_chainJumps (5)[0]: 1[1]: 2[2]: 3[3]: 4[4]: 5
_damagePerJump (5)[0]: 0.9[1]: 0.9[2]: 0.95[3]: 0.95[4]: 1
_chainRange: 18_arcWidth: 0.25_arcLifetime: 0.08
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Auto_OverchargeBeam.asset
_abilityId: OverchargeBeam_displayName: Overcharge Beam_description: Hold for {0}s to deal extra damage_icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 4_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Auto_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
OverchargeBeamConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/OverchargeBeamConfig.asset
_rampTime (4)[0]: 1.5[1]: 1.3[2]: 1.1[3]: 1
_damageMultiplier (4)[0]: 1.25[1]: 1.35[2]: 1.5[3]: 1.6
_bonusPierce (4)_energyCostMultiplier (4)[0]: 1.3[1]: 1.25[2]: 1.2[3]: 1.15
_radiusMultiplier (4)[0]: 1.2[1]: 1.7[2]: 2.2[3]: 3
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Auto_ShrapnelWake.asset
_abilityId: ShrapnelWake_displayName: Shrapnel Wake_description: Stream kills spray forward shrapnel tracers, adding more shards each level._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Auto_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
ShrapnelWakeConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/ShrapnelWakeConfig.asset
_tracerCount (5)[0]: 2[1]: 3[2]: 4[3]: 5[4]: 6
_damageScale: 0.45_coneHalfAngle: 14_speed: 55_range: 22_radius: 0.5_pierce: 0
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Auto_SiphonRounds.asset
_abilityId: SiphonRounds_displayName: Soul Siphon_description: Suck the health of your enemies_icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Auto_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
SiphonRoundsConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/SiphonRoundsConfig.asset
_healPercentPerHit (5)[0]: 0.003[1]: 0.005[2]: 0.007[3]: 0.01[4]: 0.015
_energyPercentPerHit (5)[0]: 0.008[1]: 0.012[2]: 0.016[3]: 0.02[4]: 0.025
StackableAbilityType
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Auto_TracerSwarm.asset
_abilityId: TracerSwarm_displayName: X-Stream Spread_description: Spray your enemies with a thicker and thicker spread._icon: Assets/Art/DemonsDungeon/UI/Mockups/selectIcon.png_maxLevel: 5_pointCostOverride: -1_requiresSpell: false_requiresWeapon: true_requiredWeaponId: Auto_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1
TracerSwarmConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/TracerSwarmConfig.asset
_shotInterval (5)[0]: 4[1]: 4[2]: 3[3]: 3[4]: 3
_miniShardCount (5)[0]: 7[1]: 10[2]: 10[3]: 12[4]: 15
_damageScale (5)[0]: 0.75[1]: 0.8[2]: 0.85[3]: 0.9[4]: 0.95
_spreadAngle (5)[0]: 8[1]: 10[2]: 12[3]: 14[4]: 15
_bonusPierce (5)[0]: 1[1]: 2[2]: 3[3]: 4[4]: 5
_miniShardSpeed: 50_miniShardRadius: 0.5_miniShardRange: 50