DashSpellFactory
Assets/Data/_AssetData/Addressables/Slumber/DashSpell.asset
_id: Movement_name: dash_dashSpeed: 50_dashDuration: 0.25_manaCost: 1_cooldownTime: 1
Deep Forest Labs
Sign in with your Deep Forest Labs account.
Dash · Movement
Player experience
You dash in the direction you are moving, and the camera banks with you. Standing still, the dash goes forward along your aim. It is the movement spell you start with. White Rhino Charge turns that blink into an offensive blast: dash farther and blast through enemies in your path. Each new rank makes it last longer and farther with each dash.
Product goal
Dash owns Movement, the path along the ground. It is the spell you start with, the way Stream is the weapon you learn on. White Rhino Charge keeps that blink viable once standing still gets you killed. Ground Pound owns the slam down. Those two slots stay theirs.
Upgrades
Shop gate: round 1.
Cast spends mana and impulses the body along aim for the dash duration. The local camera banks and pulls field of view for that window. The dash ends when the duration elapses.
Gold upgrade, required on Dash. Level 1 is AbilityId.WhiteRhinoCharge, a gold card after round 3 while Dash is equipped. Levels 2 through its max are ordinary upgrades in that same roll, still only while Dash is equipped. The round gate stays on the gold card.
Assets/Data/_AssetData/Addressables/Slumber/DashSpell.asset
_id: Movement_name: dash_dashSpeed: 50_dashDuration: 0.25_manaCost: 1_cooldownTime: 1Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Dash_WhiteRhinoCharge.asset
_abilityId: WhiteRhinoCharge_displayName: WHITE RHINO CHARGE_description: DASH FURTHER AND HIT HARDER_maxLevel: 4_pointCostOverride: -1_requiresSpell: true_requiredSpellId: Dash_requiresWeapon: false_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/WhiteRhinoChargeConfig.asset
_baseDamagePerSecond: 120_baseRadius: 1.5_knockbackForce: 8_burstDamage: 25_burstRadius: 3_burstKnockbackForce: 12