DistractionSpellFactory
Assets/Data/_AssetData/Addressables/Slumber/DistractionSpell.asset
_id: Summon_name: distractionspell_manaCost: 10_cooldownTime: 10_maxCastRange: 30
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Distraction · Summon
Player experience
You plant an idol and the crowd chases it instead of you. You stay hidden while it runs. When it breaks, it explodes. The upgrade makes the chase last longer, and the blast reaches farther.
Product goal
False Idol is a combination tool. The chase draws the swarm off you and into a trap, and the explosion punishes them for taking it. It is the first spell in the Summon home, a shelf that can still grow.
Upgrades
Shop gate: round 4.
Cast spends mana, places a marker at the aim point, and hides that seat from enemies. When the marker expires it explodes: swarm enemies and hit volumes in the blast take falloff damage, then the hide drops.
Shop upgrade, required on Distraction:
AbilityId.Fixation) — the marker holds attention longer. Rank scales duration, blast radius, center damage, and edge falloff.Assets/Data/_AssetData/Addressables/Slumber/DistractionSpell.asset
_id: Summon_name: distractionspell_manaCost: 10_cooldownTime: 10_maxCastRange: 30Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/Rewards/Ability_Distraction_Fixation.asset
_abilityId: Fixation_displayName: False Idol_description: Distraction holds attention longer_maxLevel: 5_pointCostOverride: -1_requiresSpell: true_requiredSpellId: Distraction_requiresWeapon: false_requiresAbilityLevel: false_prerequisiteAbilityId: HealthRecharge_prerequisiteLevel: 1Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/FixationConfig.asset
_duration (6)[0]: 4[1]: 4.5[2]: 5[3]: 6[4]: 7[5]: 8_blastRadius (6)[0]: 5[1]: 5.5[2]: 6[3]: 6.5[4]: 7[5]: 7.5_centerDamage (6)[0]: 50[1]: 60[2]: 70[3]: 80[4]: 90[5]: 100_edgeFalloff (6)[0]: 0.6[1]: 0.65[2]: 0.7[3]: 0.75[4]: 0.8[5]: 0.85