As built
Elite enemies
These are the non-swarm enemies and the boss that exist in the project now.
As-built
What the player can do
During a life the player can meet skullworms, quadrupeds, Orobas, scorpions, portals and their weakspots, mega portals, and the Skull Squid boss. Each has a definition and a pool factory in as-built assets. Portals bring more enemies. Weakspots are how a portal is broken. The boss runs projectile patterns from BossPatternDefinition assets.
What ends it
An elite dies, a portal collapses, or the boss pattern ends. All of them unload with the gameplay scope. Kinds that are not in those assets are not spawned.
What is saved
Nothing per creature. A quest step can credit a boss id or a family, and that quest lifetime is saved with the profile.
Configuration
SkullWormDefinition
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/SkullWorm/SkullWormDefinition.asset
_segmentCount: 11_headHealth: 9000_segmentHealth: 8000_contactDamage: 50_speedMultiplier: 4_knockbackResistance: -1_noiseAmplitude: 0.7_noiseFrequency: 0.9_lateralAmplitude: 0.25_verticalAmplitude: 0.24_waveFrequency: 0.2_verticalPhaseOffset: 1.57_speedAmplitudeScale: 0.001_dropsManaOrb: true_manaOrbDropCount: 2_tier: Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/SkullWorm/SkullWormTierConfig_Small.asset_tailStab: Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/SkullWorm/SkullWormTailStabProfile.asset
SkullWormDefinition
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/SkullWorm/SkullWormDefinition_Long.asset
_segmentCount: 40_headHealth: 20000_segmentHealth: 2500_contactDamage: 75_speedMultiplier: 3_knockbackResistance: -0.5_noiseAmplitude: 0.7_noiseFrequency: 0.9_lateralAmplitude: 0.1_verticalAmplitude: 0.11_waveFrequency: 0.17_verticalPhaseOffset: 1.57_speedAmplitudeScale: 0.01_dropsManaOrb: true_manaOrbDropCount: 4_tier: Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/SkullWorm/SkullWormTierConfig_Long.asset_tailStab: Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/SkullWorm/SkullWormTailStabProfile_Long.asset
SkullWormLocomotionConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/SkullWorm/SkullWormLocomotionConfig.asset
_segmentSpacing: 0.82_rotationSmoothing: 5_maxBendAngle: 70_wavePhaseStep: 0.18_neckSpacingRatio: 0.6_neckRampSegments: 3_gravity: (0, -2, 0)_linearDamping: 0.7_constraintIterations: 12_bendStiffness: 0.7_useMuscleRipple: false_rippleHeadLockSegments: 2_rippleBlendSegments: 3
SkullWormLocomotionConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/SkullWorm/SkullWormLocomotionConfig_Long.asset
_segmentSpacing: 0.8_rotationSmoothing: 5_maxBendAngle: 75_wavePhaseStep: 0.18_neckSpacingRatio: 0.6_neckRampSegments: 3_gravity: (0, -2, 0)_linearDamping: 0.6_constraintIterations: 12_bendStiffness: 0.6_useMuscleRipple: false_rippleHeadLockSegments: 2_rippleBlendSegments: 3
SkullWormTailStabProfile
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/SkullWorm/SkullWormTailStabProfile.asset
_windupDuration: 0.5_strikeDuration: 0.25_recoverDuration: 0.6_cooldown: 1.5_triggerRange: 14_reach: 20_leadTime: 0.2_rearHeight: 6_rearPullback: 4_stabApexHeight: 3_stabDepth: 2_strikeLeadTime: 0.1_maxAimSpeed: 8_strikeHomingCutoff: 0.6_damage: 15_hitRadius: 1.5
SkullWormTailStabProfile
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/SkullWorm/SkullWormTailStabProfile_Long.asset
_windupDuration: 0.5_strikeDuration: 0.25_recoverDuration: 0.6_cooldown: 2_triggerRange: 14_reach: 20_leadTime: 0.05_rearHeight: 6_rearPullback: 4_stabApexHeight: 3_stabDepth: 2_strikeLeadTime: 0.1_maxAimSpeed: 8_strikeHomingCutoff: 0.6_damage: 40_hitRadius: 1.5
SkullWormTierConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/SkullWorm/SkullWormTierConfig_Long.asset
_displayName: Long_poolSize: 8_seekWeight: 3_steeringForce: 10_velocityDamping: 2_verticalDamping: 3_minSpeed: 3_maxSpeed: 6_contactRadius: 2_contactCooldown: 0.1_contactStride: 3_minPlayerSpawnDistance: 20_spawnBurstSpeed: 10_spawnGraceDuration: 0.5
SkullWormTierConfig
Assets/Data/_AssetData/Addressables/DeepForestLabs/Slumber/SkullWorm/SkullWormTierConfig_Small.asset
_displayName: Small_poolSize: 4_seekWeight: 3_steeringForce: 10_velocityDamping: 2_verticalDamping: 3_minSpeed: 4_maxSpeed: 6_contactRadius: 1.5_contactCooldown: 0.1_contactStride: 2_minPlayerSpawnDistance: 16_spawnBurstSpeed: 10_spawnGraceDuration: 0.5